

Subsequent runs have dulled the frustration considerably, but it still feels cheap. I love the idea behind it, with multiple versions of the same road switching on the beat, but by the time you’re dealing with 3 different layouts, you'll be ready to tear your hair out. The problem is that the bike’s turn is too slow to react to obstacles naturally, which, as I say, forces you to memorise what’s coming. Parallel Universes is that bad idea at its most aggravating. In its worst moments, Sayonara demands that you memorize all incoming obstacles, repeating the same 5 seconds of gameplay repeatedly until you win. This is a game that defies a single genre, but the sum of its parts makes it unforgettable and is perhaps the most unique, yet naturally playable title I’ve experienced all year.Man oh man is this level annoying. The more I play Sayonara Wild Hearts, the more it dawns on me just how seamlessly its gameplay, music, and story complement each other.


Multiple score ranking tier goals kept me revisiting levels to optimize routes and scan for hidden pickups. I always declined, as each challenging section seemed within reach of my abilities, but it’s reassuring that the option exists for a simpler gameplay experience.

Sayonara Wild Hearts is fast-paced and some levels get pretty tricky, but the game will offer to assist you if you fail too many times. It was impossible to guess where the game was going to take me next, so I happily let go and gave in to its propulsive ride. Vibrant neon cityscapes melted away into high-speed robotic animal chases through verdant forests. My playthrough of Sayonara was a sublime one, melding equal parts anticipation and bewilderment over the adventure’s developing narrative, the aforementioned music, and the mind-bending visuals that accompanied each track. The game is sequenced like a proper album, with tempo changes, memorable hooks, and upbeat melodies buoying moodier, more contemplative tracks. Sayonara Wild Hearts is presented over the course of a couple dozen 2-4 minute levels (similar to a music album) with original songs propelling you through each one. This clean control scheme lets the real star of the show - the music - shine. Sayonara is a celebration of dozens of gameplay mechanics you’ve likely experienced in your personal gaming journey, all fused into a simple, yet deceptively layered, control scheme involving just one button and one analog stick.ĭeveloper Simogo conducts a clinic on how to layer in more nuanced gameplay concepts to the player without ever using explicit on-screen button prompts or tutorials. What starts as an on-rails “endless runner”-type experience with simple shiny object collection morphs into a Panzer Dragoon-like shooter, then into a mind-bending multi-dimensional track racer, then into a 2D platformer, then into a… well, I shouldn’t spoil too much of the ride.
